AI Insights · Timothy · October 2021
Top 5 Boxing Games in Belgium Q3 2021 Performance
Discover the performance of the top 5 boxing games on a unified platform in Belgium during Q3 2021, including weekly revenue, downloads, and active user trends.
The third quarter of 2021 saw notable performances from the top 5 boxing games in Belgium on a unified platform. Here's a breakdown of their metrics:
Boxing Star: Real Boxing Fight experienced fluctuations in its weekly revenue, peaking at approximately $493 in early July and maintaining an average around $300-$400 for most weeks. Downloads showed a similar trend, with a low of 194 in late August and a high of 375 at the start of the quarter. Active users saw a steady decline from 1.5K to just over 1.2K by the end of September.
Topps® WWE SLAM: Card Trader had consistent weekly revenue, ranging between $200 and $330. Despite no data on downloads and active users, the revenue trends suggest a stable user base.
Real Boxing 2 showed significant growth in downloads, starting at 217 in late June and peaking at 1.2K by the end of July. Revenue also mirrored this upward trend, reaching a high of $218 in late August. Active users increased from 381 in late June to 1.5K by the end of July, maintaining a robust engagement throughout the quarter.
EA SPORTS™ UFC® saw a peak in downloads at 523 in late July, with a decline towards the end of the quarter, landing at 289. Revenue hit a high of $487 in early August but saw a sharp decline thereafter. Active users remained relatively stable, averaging around 1.5K throughout the quarter.
WWE Mayhem recorded a varied revenue pattern, with a peak of $448 at the end of June and fluctuating values thereafter. Downloads were modest, with a peak of 143 in mid-July. Active users showed a declining trend, starting at 163 in late June and ending at 120 by the end of September.
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